EURODIPCON 4 TOURNAMENT RULES

    Tournament rounds

    EDC 4 will consist of 5 separate rounds.

    Round # Day Time: Game end:
    Round 1 Friday 28.06.96 10:00 - 15:30 Fall 1908
    Round 2 Friday 28.06.96 17:00 - 22:30 Fall 1908
    Round 3 Saturday 29.06.96 10:00 - 15:30 Fall 1908
    Round 4 Saturday 29.06.96 17:00 - 22:30 Fall 1908
    Round 5 Sunday 30.06.96 10:00 - 15:30 Fall 1908

    The players are permitted to participate in max. three of the first four rounds. Every player may participate in the last round (round 5).

    Round 5 will include a final table with the best 7 players after round 4. All the other tables in round 5 are ordinary tables. The players on the final table have some privileges (for example the tournament winner will be among these 7 players).

    Scoring system for each individual game

    All 5 rounds will use the same scoring system. It is based on the French C-DIPLO system. This is a system that works well for large tournaments like EDC and WDC. We will use a computer program to minimise the chances for one player to play the same country twice and to play against the same opponents twice.

    This is the way you calculate the score for each player:

    1. The seven players in each game are ranked by the number of supply centres they own at the end of the game (fall 1908).
    2. The best three players receive a rank bonus. If two players have the same number of supply centres at the end of the game they share the rank bonus both of them are receiving.
    3. Each game will distribute 100 points to the players according to the following formula:

    Sx is the total points received by each player x = 1..7

    Rx is the player's rank R1 = 38; R2 = 14; R3 = 7; R4 = R5 = R6 = R7 = 0

    Cx is the player's number of supply centres

    Sx = Rx + Cx + 1

    If one of the players get 18 supply centres or more at the end of the game then:

    S1 = 73 and S2 = S3 = S4 = S5 = S6 = S7 = 1

    An 18 centre victory is a total victory for the winner and a major defeat for the other players. Therefore the winner will get points for all the 34 supply centres. His score will then be 38p + 34p+ 1p = 73p. This means that the other players lose the points for their supply centres to the winner. The players that got second and third place will forfeit their rank bonus points. The total points sum will only be 73p + 6x1p = 79p. This is an exception to the 100 points per game rule.

    Example: One game has just finished with England 11 centres, France 8 centres, Turkey 8 centres, Austria 3 centres, Russia 3 centres, Italy 1 centre and Germany 0 centres. The points for each player will be:

    England:38 + 11 + 1 =50
    France:(14 + 7) / 2 + 8 + 1 =19.5
    Turkey:(14 + 7) / 2 + 8 + 1 =19.5
    Austria:0 + 3 + 1 =4
    Russia:0 + 3 + 1 =4
    Italy:0 + 1 + 1 =2
    0 + 0 + 1 =1
    Total: = 100

    Scoring system for the entire tournament:

    After round 4 the players’ three (or less) scores are ranked. The highest score will be S1, the middle score S2 and the lowest score S3. Each player’s intermediate score is:

    Sint = S1 + S2 + ½ S3

    The competitors with the 7 best intermediate scores are qualified to play on the final table in round 5. If two or more players share the seventh and last place on the final table, then the one with the highest individual score (S1) will be preferred. If it is still not possible to decide which player should get the last place, then the best score from round 4 (or round 3 if the player didn't play in round 4) will determine the last participant.

    Competitors on the final table will use different rules than all the other players in round 5. These are the rules for the participants on the final table:

    1. The title as the 1996 European Diplomacy Champion will be awarded to one these seven competitors.
    2. The player on the final table with the highest total score after round 5 will be the next European champion.
      • If two players on the final table get the same total score, then the one with the best result on the final table will be ranked higher.

      • If it is still not possible to determine which competitor should be ranked first, then the country played at the final table will determine who should be classified first. The countries are ranked this way: Austria, Germany, Italy, Russia, Turkey, England, France.

    3. The participants on the final table will always count the result from round 5 at 100%.
    4. The total score for the competitors on the final table will be calculated according to the following formula:

    Stot = Sint + Sround5 Sint is the score calculated for the player after round 4 (see above)

    Players who didn't qualify for the final table will score their points this way:

    After round 5 the players’ four (or less) scores are ranked. The highest score S1, the second best score S2, the third best score S3 and the lowest score S4. Each player's total score is:

    Stot = S1 + S2 + ½ S3 + ½ S4

    The competitor with the highest total score after round 5 will be the next Eurodipcon champion (unless he didn't play on the final table), the player with the second best score will be the runner up and so on. A player that didn't play on the final table cannot win the Eurodipcon championship but he can be the runner up.

    The team tournament:

    Each team will have four players. The limit is three teams per country in the team tournament. These teams will be named SWEDEN 1, SWEDEN 2, SWEDEN 3, FRANCE 1, FRANCE 2 etc.

    Countries with less than 4 players will be able to set up a team with players from other countries. For example will it be possible to have a British team with three British players and one Belgian player.

    Notice that the team tournament won't take place in a separate round. The players contribute to the team tournament with their individual scores from round 1 to round 4 (but not round 5). Players from the same team will not be able to play in the same game in round 1 to 4.

    A player will use his best individual score after round 4 as his contribution to his team. The teams’ total score are calculated according to this formula:

    Stot = Splayer1 + Splayer2 + Splayer3 + Splayer4

    Example:

    The former EDC champion Xavier Blanchot is playing for the team France 1, and has scored the following results:

    Sround1 = 25 points, Sround3 = 1 point and Sround4 = 55 points (he didn't play in round 2).

    He will contribute to his team with his best score, and that is the score from round 4 (55 points).

    The "Best Negotiator" and "Best Tactician" titles

    After each game you will have the opportunity to evaluate the other players’ skills in negotiation and tactics using one of these three ratings:

    A = VERY GOOD = 3 points, B = AVERAGE = 1 point and C = POOR = 0 points.

    You evaluate the skill in negotiation and tactics separately.

    After round 5 each player's rating in negotiation and tactics will be calculated according to this formula:

    Stot = the sum of all vote ratings divided by the number of votes received

    Example:

    The well-known player Bjorn von Knorring got the following votes in his diplomacy skill: 12x A, 7x B and 2x C.

    His score will be: (12 * 3 + 7 * 1 + 2 * 0) / (12 + 7 + 2) = 2.05

    Three players forgot to vote for Bjorn von Knorring. Therefore the number of votes received were only 21 (and not 24).

    The player with the highest score in the negotiation skill will be awarded the "best Negotiator" title and the player with the highest score in the tactics skill will be awarded the "best Tactician" title.

    If two (or more) players get the same score, the player with the most A votes will be awarded the title. If still no difference the player with the best tournament score will win the title.

    Important: In order win one of the titles you have to have participated in at least three games in the tournament.

    The "Best country" titles

    A "best country" title will be awarded for each of the seven Diplomacy countries (Austria, England, France, Germany, Italy, Russia and Turkey).

    The player with the best individual score for a country will win the title as the best player of that country.

    Notice that this means that the player with the highest number of supply centres for the country doesn't necessarily win the title. This happens if he didn't win the game.

    If two competitors have the same individual score, then the player with the largest difference in supply centres to the second best country on the table he made his individual score for the country will win the title.

    Rules for all the games

    1. The 3rd Edition (1992) Diplomacy rule book we be used.
    2. The games will have 10 minutes negotiation time and an additional 3 minutes for writing down the orders each turn. The games could be played at a faster rate if all players agree. A player holding up the game by late orders will be penalised. First you will receive a warning and then your orders will not be accepted for that round. All your units will make Hold orders.
    3. Order sheets and pencils will be supplied, but we wouldn't mind if you take with you your own pen or pencil.
    4. After all the players have written down their orders you should give your order sheet to the player to your left. He will read your orders.
    5. Retreats should be written down if it is possible for two or more retreating units to enter the same province or sea area. Otherwise the units can be retreated manually. No negotiation is allowed during the retreat phase.
    6. Builds/removals of units should always be written down. The players cannot negotiate during the build/removal phase.
    7. An order will be allowed if there is no ambiguity, this includes unit designation (A or F). You only need to specify coasts if it is possible to move to either coast, but if you do mention a coast it must be correct. When supporting or convoying units of another country, nationality need not be indicated but may be desirable to avoid confusion.
    8. Both English and French abbreviations will be accepted, but any abbreviation that could be misunderstood will result in a misorder. For example: A Fin-Nor will be a misorder because Nor could be an abbreviation for (Norway, North Sea, Norwegian Sea etc.). It doesn't matter that the unit in Finland could only go to one of the areas starting with Nor.
    9. If an army could arrive at its destination either overland or by convoy, the overland move will be chosen unless you specifly in your order that you want to travel by convoy. For example: Germany: A Hol-Bel (convoy), England: F NTS C German A Hol-Bel, France: A Bel-Hol. All moves will succeed, but if the German army in Holland hadn't indicated that it wanted a convoy route there would be a stand-off.
    10. The games will be played until a player get 18+ centres or until fall 1908. A game can be finished before fall 1908 if there is a stalemate position and all players accept the proposition to finish the game. But remember that the number of supply centres of each player will be registered the year the game has finished. We will not allow the players to foresee the change of supply centres until 1908 and register that result.
      • For example: A player has 17 centres after 1907 and will get at least 19-20 centres after 1908. The players are negotiating whether it is necessary to continue the game or not. They know the outcome anyway (18+ victory for the winner and only 1 point each for the others). If they choose to stop after 1907, the winner will only be registered with 17 centres. So don’t finish the game before 1908 if you believe you could get more centres.
    11. Only English should be spoken at the Diplomacy tables. For actual diplomacy any language can be used.
    12. A player may not voluntarily abandon the game before he is eliminated or the game is finished. If he does that anyway, then he will be excluded from the EDC 4 tournament.
    13. The Tournament Director's (Borger Borgersen) ruling in any conflict is final and cannot be appealed.

    [EDC IV Main Page]

    For ytterligere informasjon, kontakt oss på ndf@diplomacy.no.

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